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View Full Version : MD5 tool mismatch


Warcuddle
July 15th, 2005, 15:53
Hi buddys,

Well i am having this verry unplesant kicknotification about MD5 tool mismatch.
InTel told me to redownload AA and re-install it.
I did that but i am still getting kicked.

Is there annyone who can help me out?
I hope someone does.

bye

Acedeal
July 15th, 2005, 21:13
would help to let us know what file was mis-matched :)

InTel
July 16th, 2005, 03:09
Ace when he keeped being kicked from the servers it never gave a specific file that was mismatched like it should've.

Acedeal
July 16th, 2005, 04:35
Should be in his AAO log, or PB log

Warcuddle
July 16th, 2005, 07:13
ok, here is my ArmyOps.log file:

Log: Log file open, 07/15/05 20:38:55
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Unreal Version: 3339
Init: AGP Version: 3339.2.4.0
Init: Character set: Unicode
Init: Base directory: C:\Program Files\America's Army\System\
Init: Ini:ArmyOps.ini UserIni:User.ini
Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01]
Init: Object subsystem initialized
Localization: No localization: ArmyOps.General.Start (int)
Log: Forcing overwrite of INI file
Log: UnCamMgr::UClient::Init() - Contrast: 0.70, Brightness: 0.74, Gamma: 1.50
Log: UnCamMgr::UClient::Init() - CLAMPED Contrast: 0.70, Brightness: 0.74, Gamma: 1.50
Log: ialmrnt5.dll/Intel(R) 82845G Graphics Controller
Log: Cheat protection disabled
Localization: No localization: Engine.Progress.LoadingMap (int)
Log: Game class is 'AGP_GameSinglePlayer'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.679000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Ch aracter?;Character=Recruit?team=255
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Warning: AABrowser_ServerListPageInternet Package.AABrowser_ServerListPageInternet (Function AGP_Interface.AABrowser_ServerListPageBase.CancelP ings:0010) Accessed None 'MSC'
Warning: AABrowser_ServerListPageInternet Package.AABrowser_ServerListPageInternet (Function AGP_Interface.AABrowser_ServerListPageBase.CancelP ings:0010) Accessed None 'MSC'
Warning: AABrowser_ServerListPageInternet Package.AABrowser_ServerListPageInternet (Function AGP_Interface.AABrowser_ServerListPageInternet.Ref reshSBList:0010) Accessed None 'NewPos'
Warning: AABrowser_ServerListPageInternet Package.AABrowser_ServerListPageInternet (Function AGP_Interface.AABrowser_ServerListPageInternet.Ref reshSBList:0018) Accessed None
Warning: AABrowser_ServerListPageInternet Package.AABrowser_ServerListPageInternet (Function AGP_Interface.AABrowser_ServerListPageInternet.Ref reshSBList:0020) Accessed None
Warning: AABrowser_ServerListPageInternet Package.AABrowser_ServerListPageInternet (Function AGP_Interface.AABrowser_ServerListPageInternet.Ref reshSBList:003F) Accessed None 'sbBase'
Warning: AABrowser_ServerListPageInternet Package.AABrowser_ServerListPageInternet (Function AGP_Interface.AABrowser_ServerListPageInternet.Ref reshSBList:0047) Accessed None
Warning: AABrowser_ServerListPageInternet Package.AABrowser_ServerListPageInternet (Function AGP_Interface.AABrowser_ServerListPageBase.ShowPan el:0071) Accessed None 'ch_PunkBuster'
Warning: AABrowser_ServerListPageInternet Package.AABrowser_ServerListPageInternet (Function AGP_Interface.AABrowser_ServerListPageBase.ShowPan el:0079) Accessed None
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
IRC: 1 Servers 5 Channels
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
ScriptLog: A tab with the caption Internet already exists.
ScriptLog: A tab with the caption LAN already exists.
ScriptLog: A tab with the caption Chat already exists.
ScriptLog: A tab with the caption Missions already exists.
ScriptLog: A tab with the caption Services already exists.
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Warning: AATab_DetailSettings Package.AATab_DetailSettings (Function AGP_Interface.Settings_Tabs.GetNativeClassName:000 A) Accessed None 'str'
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Warning: AAMainMenu Package.AAMainMenu (Function AGP_Interface.AAMainMenu.InitComponent:006E) Accessed None 'PlayerRot'
Warning: AAMainMenu Package.AAMainMenu (Function AGP_Interface.AAMainMenu.InitComponent:0098) Accessed None 'Pitch'
Log: Engine.UnGame::Init Demo mode flag: 0
Log: ALAudio: Couldn't find a means to record audio.
Log: Forcing overwrite of INI file
Log: Forcing overwrite of INI file
ScriptLog:
ScriptLog:
ScriptLog: AGP_GameInfo::StartMatch() - Entered
ScriptLog: **** Screenplay::DumpScreenplay() FINISH ****
ScriptLog: Attempting to close a non-existing menu page
ScriptLog: Spawned class is: Entry.ClassRecruit
ScriptLog: -----------WARNING-----------
ScriptLog: Client Restart Failed.
ScriptLog: -----------WARNING-----------
ScriptLog: Attempting to close a non-existing menu page
ScriptLog: AGP_GameInfo.RestartPlayer() - forcing first person view for player
ScriptLog: LoadJacket() file: save\-=DoWc=- Warcuddle.dat
ScriptLog: SaveJacket() file: save\-=DoWc=- Warcuddle.dat
ScriptLog: New Player Player id=22e43ba8cf596238f8f2726b4cbe5a4d
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Startup time: 7.426000 seconds
Localization: No localization: ArmyOps.General.Run (int)
Log: Precaching: Entry.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Forcing overwrite of INI file
Log: Finished precaching geometry in 0.026 seconds
Log: Finished precaching textures in 0.019 seconds
Debug: AAEntryPage.Opened() Sender:Package.AAEntryPage
Log: PunkBuster Client: PunkBuster Client (v1.183 | A0) Enabled
Log: PunkBuster Client: Game Version [2.4.0]
ScriptLog: GetDistributionHistoryString() entered
ScriptLog: GetDistributionHistoryString() exiting
Warning: AADeploymentPanel Package.AADeploymentPanel (Function AGP_Interface.AAServerBrowser.Opened:0029) Accessed None 't_Footer'
Log: Forcing overwrite of INI file
Log: Forcing overwrite of INI file
Log: Forcing overwrite of INI file
ScriptLog: Param1: PERSONNEL JACKET
Log: Defaulting to false
GameSpyServerList: New filter: (gamename = 'armygame') AND (gamever = '2.4.0')
ScriptLog: SaveJacket() file: save\-=DoWc=- Warcuddle.dat
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Forcing overwrite of INI file
Log: Forcing overwrite of INI file
GameSpyServerList: New filter: (gamename = 'armygame') AND (gamever = '2.4.0') AND (mapname = 'Bridge Crossing') AND (minhonor >= 1) AND (maxhonor <= 100)
Error: AABrowser_ServersList Package.AABrowser_ServersList (Function XInterface.GUIMultiColumnList.CurrentListId:0022) Accessed array 'SortData' out of bounds (0/0)
Error: AABrowser_ServersList Package.AABrowser_ServersList (Function XInterface.GUIMultiColumnList.CurrentListId:0022) Accessed array 'SortData' out of bounds (12/0)
Error: AABrowser_ServersList Package.AABrowser_ServersList (Function XInterface.GUIMultiColumnList.CurrentListId:0022) Accessed array 'SortData' out of bounds (102/0)
ScriptLog: HumanController::PreClientTravel() entered
ScriptLog: PreClientTravel
Log: URL: Adding default option Name=Recruit
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: 70.85.119.166/Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Ch aracter?team=255
Localization: No localization: Engine.Progress.ConnectionSucceeded (int)
Log: PunkBuster Client: Added Registered Name Record: -=DoW
Log: PunkBuster Client: Connected to Server 70.85.119.166:1716
Warning: Failed to load 'Material InterfaceContent.Backgrounds.bg10': Failed to find object 'Material InterfaceContent.Backgrounds.bg10'
Log: Forcing overwrite of INI file
Log: Forcing overwrite of INI file
Error: AAGUIController Package.AAGUIController (Function XInterface.GUIController.PurgeObjectReferences:002 5) Accessed array 'StyleStack' out of bounds (73/73)
ScriptLog: Style already registered 'AGP_Interface.STY_AALinkButton'
Error: AAGUIController Package.AAGUIController (Function XInterface.GUIController.PurgeObjectReferences:00A F) Accessed array 'StyleStack' out of bounds (73/73)
Warning: AAGUIController Package.AAGUIController (Function XInterface.GUIController.PurgeObjectReferences:00A F) Accessed None 'StyleStack'
Log: NetMode now NM_Client
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 53992->52824; refs: 726202
Log: Bringing Level Bridge.myLevel up for play (90) appSeconds: 63.686000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Spawning new actor for Viewport WindowsViewport
Log: Forcing overwrite of INI file
Log: Forcing overwrite of INI file
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::SetTeamClass() Got a null SoldierClass - defaulting to Recruit
ScriptLog: -----------WARNING-----------
ScriptLog: Spawned class is: Entry.ClassRecruit
ScriptLog: -----------WARNING-----------
ScriptLog: Client Restart Failed.
ScriptLog: -----------WARNING-----------
ScriptLog: Attempting to close a non-existing menu page
ScriptLog: AGP_GameInfo.RestartPlayer() - forcing first person view for player
ScriptLog: LoadJacket() file: save\-=DoWc=- Warcuddle.dat
ScriptLog: SaveJacket() file: save\-=DoWc=- Warcuddle.dat
ScriptLog: New Player Player id=22e43ba8cf596238f8f2726b4cbe5a4d
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 54955->54953; refs: 744833
ScriptLog: LoadJacket() file: save\-=DoWc=- Warcuddle.dat
Warning: HumanController Bridge.HumanController (Function AGP.HumanController.LoadJacket:03C2) Accessed None 'PlayerReplicationInfo'
ScriptLog: Invalid personnel jacket file
ScriptLog: Invalid values, cannot save Player Jacket
Log: HumanController setplayer WindowsViewport
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character None
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character Bridge.PlayerReplicationInfo
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character Bridge.PlayerReplicationInfo
ScriptLog: -----------WARNING-----------
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
Log: Precaching: Bridge.LevelInfo0
Log: Static mesh batches: 15378840 vertex bytes, 1776396 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Forcing overwrite of INI file
Log: Finished precaching geometry in 0.363 seconds
Log: Finished precaching textures in 0.322 seconds
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character None
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
Log: PunkBuster Client: WARNING: PB Kicks for All PB Restrictions on this Server
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 5
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
Log: APawn::PostNetReceive() AGP_Character Saved 1 New 12
Log: APawn::PostNetReceive() AGP_Character Saved 12 New 10
Log: APawn::PostNetReceive() AGP_Character Saved 10 New 12
Log: APawn::PostNetReceive() AGP_Character Saved 12 New 9
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
Log: PunkBuster Client: Receiving from PB Server (w v1.156 | A1357 C1.183)
Log: PunkBuster Client: Added Registered Name Record: -=DoW
Log: PunkBuster Client: Connected to Server 70.85.119.166:1716
Log: PunkBuster Client: 0 Current Cvar Violations
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
ScriptLog: Could not open menu AGP_Interface.AAGameMenu
Log: PunkBuster Client: PB Server assigned guid = 7327feeb5a75191b2d09187c905dd620
Log: APawn::PostNetReceive() AGP_Character Saved 3 New 2
Warning: AttachW_M4A1_Rifle_Mod Bridge.AttachW_M4A1_Rifle_Mod (Function AGP.BaseWeaponAttachment.AttachmentAnimation:0067) Accessed None 'P'
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
Warning: AttachW_M4A1_Rifle_Mod Bridge.AttachW_M4A1_Rifle_Mod (Function AGP.BaseWeaponAttachment.AttachmentAnimation:0067) Accessed None 'P'
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 3 New 2
Warning: AttachW_M4A1_Rifle_Mod Bridge.AttachW_M4A1_Rifle_Mod (Function AGP.BaseWeaponAttachment.AttachmentAnimation:00B8) Accessed None 'P'
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: (Karma:) KFreezeRagdoll: Ragdoll not initialised.
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 10
Log: APawn::PostNetReceive() AGP_Character Saved 10 New 9
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 10
Log: APawn::PostNetReceive() AGP_Character Saved 10 New 9
Log: (Karma:) KFreezeRagdoll: Ragdoll not initialised.
Log: APawn::PostNetReceive() AGP_Character Saved 9 New 7
ScriptLog: Attempting to close a non-existing menu page
ScriptLog: Attempting to close a non-existing menu page
ScriptLog: Attempting to close a non-existing menu page
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
Warning: WeaponMod_M4qd_Suppressor Bridge.WeaponMod_M4qd_Suppressor (Function AGP.BaseWeaponMod.SetupSuppressor:00E0) Accessed None 'ThirdPersonActor'
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 4
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 4
Log: APawn::PostNetReceive() AGP_Character Saved 4 New 2
Log: APawn::PostNetReceive() AGP_Character Saved 4 New 2
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 5
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 8 bChangeWeapon is False
Log: APawn::PostNetReceive() AGP_Character Saved 5 New 1
Log: APawn::PostNetReceive() AGP_Character Saved 1 New 4
Log: APawn::PostNetReceive() AGP_Character Saved 4 New 2
Log: PunkBuster Client: Master Query Sent to (MASTER4.EVENBALANCE.COM) 66.180.170.20
Log: PunkBuster Client: Received Master Security Information
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 5 bChangeWeapon is False
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
Warning: AGP_Character Bridge.AGP_Character (Function AGP.AGP_Pawn.BusyReloading.BeginState:00AF) Accessed None 'MyAttachment'
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 5
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 3 bChangeWeapon is False
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 1 New 4
Log: APawn::PostNetReceive() AGP_Character Saved 4 New 2
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 5 bChangeWeapon is False
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 6 bChangeWeapon is False
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 3 bChangeWeapon is False
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
Warning: AttachW_M4A1_Rifle_Mod Bridge.AttachW_M4A1_Rifle_Mod (Function AGP.BaseWeaponAttachment.AttachmentAnimation:0067) Accessed None 'P'
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 6 bChangeWeapon is False
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
Warning: AttachW_M4A1_Rifle_Mod Bridge.AttachW_M4A1_Rifle_Mod (Function AGP.BaseWeaponAttachment.AttachmentAnimation:0067) Accessed None 'P'
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 6 bChangeWeapon is False
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
Warning: AttachW_M4A1_Rifle_Mod Bridge.AttachW_M4A1_Rifle_Mod (Function AGP.BaseWeaponAttachment.AttachmentAnimation:0067) Accessed None 'P'
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 6 bChangeWeapon is False
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 6 bChangeWeapon is False
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 6 bChangeWeapon is False
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 6 bChangeWeapon is False
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: Unknown style requested ListSection
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 10
Log: APawn::PostNetReceive() AGP_Character Saved 10 New 9
Log: (Karma:) KFreezeRagdoll: Ragdoll not initialised.
Warning: AttachT_M83_Smoke Bridge.AttachT_M83_Smoke (Function AGP.BaseWeaponAttachment.AttachmentAnimation:0067) Accessed None 'P'
ScriptLog: Attempting to close a non-existing menu page
ScriptLog: Attempting to close a non-existing menu page
ScriptLog: Attempting to close a non-existing menu page
Warning: WeaponMod_M4qd_Suppressor Bridge.WeaponMod_M4qd_Suppressor (Function AGP.BaseWeaponMod.SetupSuppressor:00E0) Accessed None 'ThirdPersonActor'
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 4
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 4
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 8 bChangeWeapon is False
Warning: AGP_Character Bridge.AGP_Character (Function AGP_Characters.AGP_Character.PlayLadderFootStep:00 29) Accessed None 'OnLadder'
Warning: AGP_Character Bridge.AGP_Character (Function Engine.Pawn.FaceRotation:0018) Accessed None 'OnLadder'
Warning: AGP_Character Bridge.AGP_Character (Function Engine.Pawn.FaceRotation:0018) Accessed None 'OnLadder'
Warning: AGP_Character Bridge.AGP_Character (Function Engine.Pawn.FaceRotation:0018) Accessed None 'OnLadder'
Warning: AGP_Character Bridge.AGP_Character (Function AGP_Characters.AGP_Character.PlayLadderFootStep:00 29) Accessed None 'OnLadder'
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
Warning: AttachW_M4A1_Rifle_Mod Bridge.AttachW_M4A1_Rifle_Mod (Function AGP.BaseWeaponAttachment.AttachmentAnimation:00B8) Accessed None 'P'
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 5
ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
Log: APawn::PostNetReceive() AGP_Character Saved 1 New 4
Log: APawn::PostNetReceive() AGP_Character Saved 4 New 2
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
ScriptLog: AGP_Weapon::CanUseWeapon, WEAPON_ACTION_SUPPORT is 5 DesiredAction is 3 bChangeWeapon is False
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
Log: APawn::PostNetReceive() AGP_Character Saved 3 New 2
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
ScriptLog: HumanController.ProgressCommand Cmd 'menu:AGP_Interface.AADisconnectOptionPage' Msg1 'Connection Lost' Msg2 ''
Log: URL: Adding default option Name=Recruit
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: Entry.aao?closed?Name=Recruit?Class=AGP_Characters .AGP_Character?team=255
Log: Failed; returning to Entry
Error: AAGUIController Package.AAGUIController (Function XInterface.GUIController.PurgeObjectReferences:002 5) Accessed array 'StyleStack' out of bounds (73/73)
ScriptLog: Style already registered 'AGP_Interface.STY_AALinkButton'
Error: AAGUIController Package.AAGUIController (Function XInterface.GUIController.PurgeObjectReferences:00A F) Accessed array 'StyleStack' out of bounds (73/73)
Warning: AAGUIController Package.AAGUIController (Function XInterface.GUIController.PurgeObjectReferences:00A F) Accessed None 'StyleStack'
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
Log: Forcing overwrite of INI file
Log: Forcing overwrite of INI file
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::SetTeamClass() Got a null SoldierClass - defaulting to Recruit
ScriptLog: -----------WARNING-----------
ScriptLog: Spawned class is: Entry.ClassRecruit
ScriptLog: -----------WARNING-----------
ScriptLog: Client Restart Failed.
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_GameInfo.RestartPlayer() - forcing first person view for player
ScriptLog: LoadJacket() file: save\-=DoWc=- Warcuddle.dat
ScriptLog: SaveJacket() file: save\-=DoWc=- Warcuddle.dat
ScriptLog: New Player Player id=22e43ba8cf596238f8f2726b4cbe5a4d
Log: MatchViewportsToActors: AGP_Interface.AAMainMenu
ScriptLog: GetDistributionHistoryString() entered
ScriptLog: GetDistributionHistoryString() exiting
GameSpyServerList: New filter: (gamename = 'armygame') AND (gamever = '2.4.0') AND (mapname = 'Bridge Crossing') AND (minhonor >= 1) AND (maxhonor <= 100)
Warning: AADeploymentPanel Package.AADeploymentPanel (Function AGP_Interface.AAServerBrowser.Opened:0029) Accessed None 't_Footer'
Log: Forcing overwrite of INI file
Log: Forcing overwrite of INI file
Log: Forcing overwrite of INI file
GameSpyServerList: New filter: (gamename = 'armygame') AND (gamever = '2.4.0') AND (mapname = 'Bridge Crossing') AND (minhonor >= 1) AND (maxhonor <= 100)
ScriptLog: Param1: ?closed?Name=Recruit?Class=AGP_Characters.AGP_Char acter?team=255
Log: Forcing overwrite of INI file
Log: appRequestExit(0)
Localization: No localization: ArmyOps.General.Exit (int)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: Unbound to AGP.dll
Log: Unbound to IpDrv.dll
Log: Unbound to Editor.dll
Log: Unbound to Fire.dll
Log: (Karma): Level Karma Terminated.
Log: Unbound to AGP_Interface.dll
Log: Unbound to XInterface.dll
Log: Unbound to ALAudio.dll
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Log: (Karma): Level Karma Terminated.
NetComeGo: Close TcpipConnection 70.85.119.166:1716 07/15/05 20:43:43
Exit: Socket shut down
Log: (Karma): MePoolMallocDestroy(): 25341232 structs still allocated
Log: Garbage: objects: 61013->0; refs: 744833
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 194 MByte 214 KByte 633 Bytes from HD took 5.210981 seconds (5.010981 reading, 0.200000 seeking).
Log: FileManager: 0.229000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 13.364M / 18.473M
Uninitialized: Peak Memory 187.545M / 190.320M
Uninitialized: Allocs 71285 Current / 7264367 Total
Uninitialized: Log file closed, 07/15/05 20:43:44

Acedeal
July 16th, 2005, 13:35
look in the the dir where aao is installed-
then go to aao/system/pb
there should be a file called
pbcl.log
should have stuff like this in it

[08.02.2004 01:14:29] PB Client in Distress - Cannot Authenticate with PB Server (A1340)
[08.02.2004 01:14:59] PB Client in Distress - Cannot Authenticate with PB Server (A1340)
[08.02.2004 01:15:29] PB Client in Distress - Cannot Authenticate with PB Server (A1340)
[08.02.2004 01:16:04] Receiving from PB Server (l v1.099 | A1340 C1.104)
[08.02.2004 01:16:04] PB Client in Distress - Cannot Authenticate with PB Server (A1340)
[08.02.2004 01:16:34] PB Client in Distress - Cannot Authenticate with PB Server (A1340)
[08.02.2004 01:16:34] Removing "-=DoW=-_Acedeal" (0 minutes) This PB Server Requires (A1340 C1.104) - Error loading pbag
[08.02.2004 01:35:14] WARNING: PB Kicks for All PB Restrictions on this Server
[08.02.2004 01:35:16] Receiving from PB Server (l v1.099 | A1340 C1.104)
[08.02.2004 01:35:16] pb_LogToFile = 1 (0=No, 1=Yes)
[08.02.2004 01:35:16] PB_LOGMD5TOOL = 1 (0 to 1)
[08.02.2004 01:35:16] PunkBuster Client (v1.104 | A0) Enabled
[08.02.2004 01:35:16] Game Version [2.1.0]


if you don't have a pbcl.log, you need to tell pb to create it-
I posted on how to do this, awhile back-
will post the link in a sec

you need to change this to yes

PB_LogToFile [0=no, 1=yes]
When set to 1, PunkBuster will log activity to the pbcl.log file; the default is 0 which means only errors are logged


create a file in pb (if one does not exist call
pbcl.cfg
add this in the file

pb_logtofile 1
pb_logmd5tool 1

Warcuddle
July 16th, 2005, 13:45
hmm, just lookied but couldn't find a pbcl.log ...


Edit: thnx

Warcuddle
July 16th, 2005, 13:47
ok did that, and what should happen next?

and where do i have to change this: When set to 1, PunkBuster will log activity to the pbcl.log file; the default is 0 which means only errors are logged

PB_LogToFile ==> do i have to put this in the console?

Acedeal
July 16th, 2005, 13:49
read this
http://www.dow-gamers.net/vb/showthread.php?t=7106&highlight=PB_LogToFile


[QUOTE=-=DoW=- Warcuddle]ok did that, and what should happen next?

and where do i have to change this: When set to 1, PunkBuster will log activity to the pbcl.log file; the default is 0 which means only errors are logged

PB_LogToFile ==> do i have to put this in the console?
What happens next is
in the pb dir there will be new file created when you log onto the servers-
it will show any pb related stuff going on with your client and the server

so if you'r getting kicked for md5 -
the log will show why

Warcuddle
July 16th, 2005, 13:51
ok thnx, going to test it right now

Warcuddle
July 16th, 2005, 13:57
ok, i got alog file right now but its giving me some texts i nve heard of it.
here it is:
[07.16.2005 19:52:47] pb_LogToFile = 1 (0=No, 1=Yes)
[07.16.2005 19:52:48] PB_LOGMD5TOOL = 1 (0 to 1)
[07.16.2005 19:52:48] PunkBuster Client (v1.183 | A0) Enabled
[07.16.2005 19:52:48] Game Version [2.4.0]
[07.16.2005 19:53:24] pb_LogToFile = 1 (0=No, 1=Yes)
[07.16.2005 19:53:24] PB_LOGMD5TOOL = 1 (0 to 1)
[07.16.2005 19:53:24] PunkBuster Client (v1.183 | A0) Enabled
[07.16.2005 19:53:25] Game Version [2.4.0]
[07.16.2005 19:53:44] Added Registered Name Record: -=DoW
[07.16.2005 19:53:44] Connected to Server 213.228.238.211:1716
[07.16.2005 19:53:53] WARNING: PB Kicks for Name Spamming and Name Stealing and Non-standard Characters and Locked Names and All PB Restrictions on this Server
[07.16.2005 19:53:58] Receiving from PB Server (l v1.156 | A1357 C1.183)
[07.16.2005 19:53:58] Added Registered Name Record: -=DoW
[07.16.2005 19:53:58] Connected to Server 213.228.238.211:1716
[07.16.2005 19:54:00] Sent to server: "system/hissbot.png" NOT_FOUND
[07.16.2005 19:54:05] PB Server assigned guid = 7327feeb5a75191b2d09187c905dd620
[07.16.2005 19:54:12] Sent to server: "system/hissbot.u" NOT_FOUND
[07.16.2005 19:54:23] Sent to server: "system/hm.dll" NOT_FOUND
[07.16.2005 19:54:31] cl_punkbuster = "1" : must be EQUAL to 1 (OK)
[07.16.2005 19:54:31] Engine.Player ConfiguredInternetSpeed * = "10000" : must be INSIDE 1000 to 50000 (OK)
[07.16.2005 19:54:31] ALAudio.ALAudioSubsystem DopplerFactor * = "1.000000" : must be EQUAL to 1 (OK)
[07.16.2005 19:54:31] ALAudio.ALAudioSubsystem Rolloff * = "0.500000" : must be INSIDE 0.5 to 1 (OK)
[07.16.2005 19:54:31] ALAudio.ALAudioSubsystem SoundVolume * = "0.300000" : must be INSIDE 0 to 2 (OK)
[07.16.2005 19:54:31] ALAudio.ALAudioSubsystem VoiceVolume * = "4.000000" : must be INSIDE 0 to 4 (OK)
[07.16.2005 19:54:31] Engine.PlayerController MaxResponseTime * = "0.125000" : must be EQUAL to 0.125 (OK)
[07.16.2005 19:54:31] Engine.PlayerController bSnapToLevel * = "False" : must NOT INCLUDE "TRUE" (OK)
[07.16.2005 19:54:32] AGP.HumanController EnemyTurnSpeed * = "45000" : must be EQUAL to 45000 (OK)
[07.16.2005 19:54:32] Core.System CachePath * = "../Cache" : must INCLUDE "../CACHE" (OK)
[07.16.2005 19:54:32] 0 Current Cvar Violations
[07.16.2005 19:54:32] CvarList truncated; Use pb_cvarlist to see entire list
[07.16.2005 19:54:34] Sent to server: "system/hockeybuster.txt" NOT_FOUND
[07.16.2005 19:54:45] Sent to server: "system/Honor Levels.txt" NOT_FOUND
[07.16.2005 19:54:56] Sent to server: "system/HONOR_HACK_INPUT.txt" NOT_FOUND
[07.16.2005 19:55:08] Sent to server: "system/HonorHack ReadMe.txt" NOT_FOUND
[07.16.2005 19:55:19] Sent to server: "system/HonorServer.bat" NOT_FOUND
[07.16.2005 19:55:24] Master Query Sent to (AAO1.EVENBALANCE.COM) 64.74.139.197
[07.16.2005 19:55:26] Received Master Security Information
[07.16.2005 19:55:30] Sent to server: "system/HonorServer.ini" NOT_FOUND
[07.16.2005 19:55:41] Sent to server: "system/hooah.dll" NOT_FOUND
[07.16.2005 19:55:52] Sent to server: "system/hooking.txt" NOT_FOUND
[07.16.2005 19:56:04] Sent to server: "system/hostile.png" NOT_FOUND
[07.16.2005 19:56:15] Sent to server: "system/howl3r.dll" NOT_FOUND
[07.16.2005 19:56:27] Sent to server: "system/howler.dll" NOT_FOUND
[07.16.2005 19:56:38] Sent to server: "system/Howler.ini" NOT_FOUND
[07.16.2005 19:56:58] Sent to server: "system/howlermod.dll" NOT_FOUND
[07.16.2005 19:57:09] Sent to server: "system/Humm3rBot.u" NOT_FOUND
[07.16.2005 19:57:20] Sent to server: "system/Humm3rBot.utx" NOT_FOUND
[07.16.2005 19:57:31] Sent to server: "system/HWban.dll" NOT_FOUND


andi'm not getting kicked... i think....

Acedeal
July 16th, 2005, 14:32
if not getting kicked -
then your OK-
if you get kicked, it will be in either the pbcl.log or the md5 log file in the pb dir..

all that stuff is what that server is checking for on your system--
all those not founds = good :)

Warcuddle
July 16th, 2005, 15:05
if not getting kicked -
then your OK-
if you get kicked, it will be in either the pbcl.log or the md5 log file in the pb dir..

all that stuff is what that server is checking for on your system--
all those not founds = good :)
thnx for all your help m8

Warcuddle
July 17th, 2005, 10:50
uh oh... I'm getting kicked again...
I sorted out the PB log this time : here it is:

07.17.2005 15:16:59] pb_LogToFile = 1 (0=No, 1=Yes)
[07.17.2005 15:16:59] PB_LOGMD5TOOL = 1 (0 to 1)
[07.17.2005 15:17:00] PunkBuster Client (v1.183 | A0) Enabled
[07.17.2005 15:17:00] Game Version [2.4.0]
[07.17.2005 15:18:41] pb_LogToFile = 1 (0=No, 1=Yes)
[07.17.2005 15:18:41] PB_LOGMD5TOOL = 1 (0 to 1)
[07.17.2005 15:18:41] PunkBuster Client (v1.183 | A0) Enabled
[07.17.2005 15:18:41] Game Version [2.4.0]
[07.17.2005 16:36:06] pb_LogToFile = 1 (0=No, 1=Yes)
[07.17.2005 16:36:06] PB_LOGMD5TOOL = 1 (0 to 1)
[07.17.2005 16:36:06] PunkBuster Client (v1.183 | A0) Enabled
[07.17.2005 16:36:06] Game Version [2.4.0]
[07.17.2005 16:40:04] Added Registered Name Record: -=DoW
[07.17.2005 16:40:04] Connected to Server 213.228.238.70:1716
[07.17.2005 16:40:11] Master Query Sent to (MASTER4.EVENBALANCE.COM) 66.180.170.20
[07.17.2005 16:40:13] Received Master Security Information
[07.17.2005 16:40:14] WARNING: PB Kicks for All PB Restrictions on this Server
[07.17.2005 16:40:17] Receiving from PB Server (l v1.156 | A1357 C1.183)
[07.17.2005 16:40:18] Added Registered Name Record: -=DoW
[07.17.2005 16:40:18] Connected to Server 213.228.238.70:1716
[07.17.2005 16:40:20] Sent to server: "sounds/Revsbb.uax" NOT_FOUND
[07.17.2005 16:40:24] PB Server assigned guid = 7327feeb5a75191b2d09187c905dd620
[07.17.2005 16:40:32] Sent to server: "StaticMeshes/Humm3rBot.usx" NOT_FOUND
[07.17.2005 16:40:44] Sent to server: "staticmeshes/M2-Farm.usx.bak" NOT_FOUND
[07.17.2005 16:40:56] Sent to server: "staticmeshes/M-RifleRange.usx.bak" NOT_FOUND
[07.17.2005 16:41:07] Sent to server: "staticmeshes/Teebot.usx" NOT_FOUND
[07.17.2005 16:42:10] WARNING: PB Kicks for All PB Restrictions on this Server
[07.17.2005 16:42:14] Receiving from PB Server (l v1.156 | A1357 C1.183)
[07.17.2005 16:42:14] Added Registered Name Record: -=DoW
[07.17.2005 16:42:14] Connected to Server 213.228.238.70:1716
[07.17.2005 16:42:17] Sent to server: "system/na.bmp" NOT_FOUND
[07.17.2005 16:42:20] PB Server assigned guid = 7327feeb5a75191b2d09187c905dd620
[07.17.2005 16:42:28] Sent to server: "system/nade.png" NOT_FOUND
[07.17.2005 16:42:40] Sent to server: "system/nade2222.png" NOT_FOUND
[07.17.2005 16:42:52] Sent to server: "system/new devmode update v1.2.txt" NOT_FOUND
[07.17.2005 16:44:17] pb_LogToFile = 1 (0=No, 1=Yes)
[07.17.2005 16:44:17] PB_LOGMD5TOOL = 0 (0 to 1)
[07.17.2005 16:44:17] PunkBuster Client (v1.183 | A0) Enabled
[07.17.2005 16:44:17] Game Version [2.4.0]
[07.17.2005 16:44:51] Added Registered Name Record: -=DoW
[07.17.2005 16:44:51] Connected to Server 70.85.24.165:1716
[07.17.2005 16:44:58] WARNING: PB Kicks for Name Spamming and Name Stealing and Locked Names and More than 2 Aliases and All PB Restrictions on this Server
[07.17.2005 16:45:02] Receiving from PB Server (w v1.156 | A1357 C1.183)
[07.17.2005 16:45:02] Added Registered Name Record: -=DoW
[07.17.2005 16:45:02] Connected to Server 70.85.24.165:1716
[07.17.2005 16:45:10] PB Server assigned guid = 7327feeb5a75191b2d09187c905dd620
[07.17.2005 16:45:23] AgentController bPerfectAccuracy * = "False" : must INCLUDE "FALSE" (OK)
[07.17.2005 16:45:23] AGP_Character AmbientGlow * = "0" : must be EQUAL to 0 (OK)
[07.17.2005 16:45:23] AGP_Character AmbientGlow * = "0" : must be EQUAL to 0 (OK)
[07.17.2005 16:45:23] AGP_Character bAutoFire * = "False" : must INCLUDE "FALSE" (OK)
[07.17.2005 16:45:23] AGP_Character bDynamicLight * = "False" : must INCLUDE "FALSE" (OK)
[07.17.2005 16:45:23] AGP_Character bDynamicLight * = "False" : must INCLUDE "FALSE" (OK)
[07.17.2005 16:45:24] AGP_Character bForceDrawCrosshair * = "False" : must INCLUDE "FALSE" (OK)
[07.17.2005 16:45:24] AGP_Character bForceDrawCrosshair * = "False" : must INCLUDE "FALSE" (OK)
[07.17.2005 16:45:24] AGP_Character bSpecialHUD * = "False" : must INCLUDE "FALSE" (OK)
[07.17.2005 16:45:24] AGP_Character CE_ActivityPenalty * = "1.000000" : must be EQUAL to 1 (OK)
[07.17.2005 16:45:24] 0 Current Cvar Violations
[07.17.2005 16:45:24] CvarList truncated; Use pb_cvarlist to see entire list
[07.17.2005 16:46:17] Master Query Sent to (MASTER2.EVENBALANCE.COM) 69.59.149.240

SO i don't know wuts wrong

Acedeal
July 17th, 2005, 14:02
Show us the md5 log that you are creating also-
the md5 log will have the md5 kicks

Warcuddle
July 17th, 2005, 14:06
ok, i discovered this: When i change the pb_logmd5tool 1 to 0 then i'm getting kicked but if i keep it 1 then its all OK... Wuts the name of that MD5 log?