View Full Version : Rules Suggestion For Mountain Pass: Regards CP
Ro3384
February 28th, 2003, 02:32
Playing Mountain Pass a lot, I have a good idea of what rules could be deemed "fair." The current rules I like except for the rules regarding Central Peak. I think that it would make things a LOT more fun if the Central Peak was deemed off limits to D except the West and South sides of it. Allowing Defense to sit on the north side or even on top is completely unfair. Here is my reasoning for changing the rules to not allowing Defense on Central Peak besides West and South side:
- With the chasm off limits to both, assault is bottlenecked when they start the game. A defender can easily go on Defense Peak and snipe people while they run to the assault ledge or central peak or down the road. Assault now has ONLY Assualt ledge/trail deemed "theirs," while the Defense has Defense Peak, high/low West ledges, high/low North Ledges, and now parts of Central Peak. Defense can go in so many places without worrying about Assault flanking them. Allowing ONLY assault to go on top of central peak and on the north ledge would create a spot where the assault could go and not have to worry about someone running up behind them and putting a bullet in their backside. The Central Peak is the ONLY elevated position that assault can get to quicky, and it is not even deemed "theirs." Defense, on the other hand, has Defense Peak and the High West/North Ledges. This is unfair. If what DoW is trying to promote is a SNIPING map, then this new rule, when enforced, would definately make assault a more plesant team to be on as they would have an elevated position to snipe from, as opposed to sniping from the ground up all the time. Assault would not have to worry about someone flanking them from the north side, but Defense has the high west/north and defense peak that is either at the same or a greater hieght than that of Central Peak.
Please STRONGLY concider this new suggestion. Assault would be a much more pleasant team to be on and things would be a LOT more equal with this new rule.
-=DoW=- Ro3384
me55iah
February 28th, 2003, 05:12
I have to agree! This would certainly balance the map a lot more, and enable assault to at least get a "toe-hold" before getting wiped out. As things stand, defence have all the vantage points, and there's no way to approach without getting sniped off the map.
Acedeal
February 28th, 2003, 08:57
I'm up for any and all changes that make the game more fun, realistic, etc.
We just do not want to get the rules to confusing that it's hard to enforce.
You guys discuss, let me know what ya come up with
IsZi
February 28th, 2003, 22:20
I was on just last night and, despite the current rules (which allow Defense on any part of CP except the North side), almost no Defender ever went on the Central Peak! Most Assaulters (correct me if I'm wrong) go along the Assault Ledge anyway. If they crawl through it for awhile, they won't have to worry about the CP until they reach the end, where the ledge gives way. Also, any Defender that wants to camp on the West side of it is really just asking for CQC, which we don't encourage. Allowing D to be on the South side isn't much different from allowing them on the top, either. Also, if you cut out the CP, you reduce the locations from which Defense has a good view of the Assault aproach vector, which in some cases may only prolong the game. Especially with Assaulters that like to crawl at a snail's pace. Not all Defense players like to run for the Southern Defense Peak, because it only means they're heading straight against the Assault team, and therefore are more than likely going to be under fire sooner than they may want or expect. On the other end, some may not want to go up the Upper Defense Ledges, because it takes too much time to get up there, and in order to get up there in a decent amount of time, you have to sprint. Doing this leaves you highly visible to any Assault player who wants to rush the Assault Ledge. This leaves only the Center Peak as a viable middle-grounds.
Here's a couple examples of the scenarios I'm talking about.
On a sniper-only map, my favorite spot used to be (and sometimes still is) the Defense Peak. However, it takes longer for me to rush and get set up there, than it does for an Assaulter to take up a position from which they can target my camping location. Therefore, often times, no sonner do I get my breathing and supports down than do I find bullets whizzing either by or into my head.
On regular maps, with the M82, my favorite spot is the West Upper Defense Ledge, just high enough to see over the Center Peak to the Assault Ledge. However, by the time I get there to set up, I often find a Grenadier sending a 203 straight to my spot. Now, if a Grenadier can see me well enough to land a 203 within killing range, I know an Assault Sniper who might rush just as quickly, can target that postition just as easily. (However, on normal maps, the Assault snipers are generally a bit more careful, since there are 203s and stuff like that out there.) Also, you must remember that the spawn point for an M82 has quite a lead on the others in getting to the West Upper Defense Ledge. This advantage is taken away on sniper-only maps, where one almost never finds the M82 on the list of available weapons (via the F2 menu). That means that whatever high-speed Assaulter is daring enough, would have that much more time to get into position to fire on your destination.
I just think that taking the CP away from Defense entirely (which you may as well be doing, with the rules that you have proposed) would put them more at a disadvantage than it is worth.
:2cents:
Ro3384
March 1st, 2003, 11:21
very very good points. however, i find it easy to counter your argument:
1) DoW does not encourage CQC, but the average user does not care. All they are looking for is kills. That's it. They don't care how they get them.
2) MOST defenders do not use CP, however there are a few that will crawl up right behind me and shoot me when I am on top. CQC again. They do not care, they just want the kill
3) The best sniping is done from the high ground, would you not agree? I would assume so since your two favorite spots are the two highest points on the map. Assualt has NOTHING high to snipe from besides CP. Granted, an assualt person could easily run up the high west ledge, but that takes longer and they can be sniped before they get there. A defender running up the side of CP to the top can not be shot as easily.
4) Defense does not need CP to see the assualt ledge. There are plenty of places on the map that they can go to:
-low nw corner
-high nw corner
-high north ledge
-middle of the low north ledge
-south side of CP (very good spot for kills of those "slower" people you referred to)
-defense peak
-even defense fork
Taking away ONE of the defense's spots is not going to really hurt them. The whole reason people are slow is due to the result of defense getting on the central peak; they have no where to go!! I mean look at their options when the defense gets control of CP:
1) run to assault ledge and be pinned down there
2) go to the assault road, chasm side and be pinned down
3) stay back and hope to get a good shot on the guy on top
5) you make a good point that S CP is the same as top, but you pretty much gave me a whole nother argument- if S CP is the same as the top, then it would make things equal! All I am asking for is a sense of security assault can have while laying on top of CP that no one is going to come up from behind them and shoot them. It has happened to me many times and it is a pain.
6) great point about the upper west ledge taking forever with the barret, however, the only reason you can be seen so well is because the barret weighs so much, which results in slower running. On this map, you can switch to the m24 and you can run jsut as fast as you would without a gun. Then once you get to your destination, you can switch back to the barret.
Like I said, all I am asking for is a little security for assault. They do not have anything that is deemed "theirs" that is higher than the assault ledge to snipe from. What is the point then? Central peak can see a lot of the defenders points. Look at the overall areas where defense can snipe from already!!! taking away from central peak will just even things out a bit. Gives them one less place they can go to for CQC. And like you said, the south side is just as good as the top, so why not seperate it?
Red Catcher 46
March 15th, 2003, 12:52
Guys - All points well taken. One thing that does not to be changed is the official rules FAQ. It states Defenders can not go past the top of CP while the new Flash map for Mountain shows clearly that the Defenders can not go to Central Peak. We have a disconnect here and it became an issue last night when one group read the FAQ allowing them on CP while another group talked about the flash map of Mountain.
I personnaly think that CP is no-mans land and first there get to use it. I have had a few CQCs there but really not that many. But I can live with the Defense restrictions as long as we are consistent.
Red
TR-JustinMc06-
March 15th, 2003, 14:11
hold up, so D can go on parts of CP now? because i have been looking at the visual maps to see the bonudres and CP is off limits to D, so it they can go on CP i have been kicking 1 or 2 ppl for now real reason :oops: or is this topic still undersuggestion?
IsZi
March 16th, 2003, 01:21
The rules have been updated. With the old rule, they were allowed on their side (The West side) and the top/halfway lines of CP. Now, CP is OFF LIMITS to D.
TR-JustinMc06-
March 16th, 2003, 03:01
Ok, thanx for a clear short verison for the dumb person :)
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